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Gaussian blur

Gaussian Blur Demo

Finally after reading pages about how gaussian blur works, i have done my own implementation. Hooray! :)

Here are the steps I’ve taken:

  1. Render the whole scene to texture
  2. Down sample (4x) that texture
  3. Blur horizontally
  4. Blur vertically
  5. Up sample the texture (4x)
  6. Draw the texture on the screen

References:

Directx SDK

Gamasutra

http://homepages.inf.ed.ac.uk/rbf/HIPR2/gsmooth.htm

~ by Foxy on March 21, 2009.

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